Lukol Directory: Computers: Artificial Intelligence: Games

SimBionic
An intelligent agent toolkit that lets you create behaviors within games and simulations quickly and easily, without programming, using its graphical user interface.
http://www.simbionic.com

GameDev.net -- Artificial Intelligence
Gamedev.net is the leading resource for game developers, featuring daily news updates, over 1500 featured articles and tutorials, dozens of game development jobs, and the most active game development forums anywhere!
http://www.gamedev.net/reference/list.asp?...

Home Page of the International Computer Games Association (IGDA)
Information from the ICGA organization, contents of the ICGA Journal and information on game programming in Chess, Checkers, Bridge, Go, and many other games.
http://www.cs.unimaas.nl/icga/

John Laird's Artificial Intelligence & Computer Games Research
Information about some research on Computer Games and Artificial Intelligence in academia.
http://ai.eecs.umich.edu/people/laird/game...

Command Forces Simulation (CFOR)
Battlefield command and control testbed and knowledge base. Publications, source code, documentation.
http://ms.ie.org/cfor

Artificial Intelligence (AI) for Computer Games
Companion site for the book "Artificial Intelligence for Computer Games: An Introduction." Includes bibliography, chapter guide, errata, and relevant links.
http://ai4games.sourceforge.net/

AI Wisdom
Contains a comprehensive database of Artificial Intelligence articles specific to games that appeared in game programming books, magazines, conferences, or on the Internet.
http://www.aiwisdom.com

Goal Seeker -- Solving the 15 Puzzle
A JAVA framework that implements heuristic goal-seeking algorithms. Using this framework will allow developers to focus on a specific domain of interest, while leaving many of the AI concepts and goal-searching concepts to be implemented by the framework.
http://sourceforge.net/projects/goalseeker...

The Game AI Page
Building Artificial Intelligence into Games
http://www.gameai.com/

Dynamic Stochastic Control - A New Approach To Game Tree Searching
Robin Upton's Ph.D. Thesis uses this branch of Probability Theory to generalise conspiracy numbers, developing the search method known as PCN*, conspiracy probabilities.
http://www.robinupton.com/research/phd

RoboCup: The Robot World Cup
Aims to develop a team of fully autonomous humanoid robots that can win against the human world soccer champion team.
http://www.robocup.org

Logistello
Othello program written by Michael Buro. Publications, game records.
http://www.cs.ualberta.ca/~mburo/log.html

Chinook
Checkers program written by Jonathan Schaeffer et al.; play online. Publications, endgame database statistics, game records.
http://www.cs.ualberta.ca/~chinook/

ASCII Robot Soccer
Unix soccer-like testbed. Source code (C++ with curses and termcap), executable, and screenshots.
http://www.cs.cmu.edu/~trb/soccer/

Excalibur
Our goal is to develop a generic architecture for autonomously operating agents, like computer-guided characters/mobiles/items, within a complex computer-game environment.
http://www.ai-center.com/projects/excalibu...

CGF-AI Links to Game AI and Tactical AI Resources
A number of annotated links referring to tactical AI (for games, military simulations, or academic applications) and general game AI.
http://www.cgf-ai.com/links.html

IGDA - Artificial Intelligence Special Interest Group
IGDA has set up the AI Interface Standards Committee to develop AI interface standards for computer games. The initiative is a joint effort of game AI developers, middleware representatives, academics and other relevant experts.
http://www.igda.org/ai/

Kynogon, an Artificial Intelligence expert for the video game industry
Kynogon develops advanced AI solutions for the interactive entertainment industry and takes into account the uniqueness of each game. Costs are reduced, deadlines achieved and time-to-market respected.
http://www.kynogon.com

Game AI
Publications, predictions, source code, and quotes having to do with AI and artificial life in games; mostly commercial video games, some board and card games.
http://www.gameai.com/ai.html

Amit's Thoughts on Path-Finding
Online paper about path-finding, including the A* algorithm and a greedy algorithm. Implementation notes, precalculation, map representations, heuristics, applications.
http://theory.stanford.edu/~amitp/GameProg...

GAMES Research Group
The GAMES research group produces high-performance, real-time programs for strategic game-playing. We have branched out into commercial games and applications of our research to industrial problems.
http://www.cs.ualberta.ca/~games

A* Pathfinding for Beginners
Introduction to the A* path finding algorithm.
http://www.policyalmanac.org/games/aStarTu...

Machine Learning in Games
Review of research and implementations in Backgammon, Othello, soccer, and other games.
http://satirist.org/learn-game/

Steering Behaviors
Description of techniques to autonomously steer vehicles through a predefined virtual world. Simple behaviors (e.g. obstacle avoidance) can be combined to create more complex behaviors.
http://www.steeringbehaviors.de

Game Semantics or Linear Logic?
A discussion of how linear logic relates to computability logic, - the game-sematically introduced logic of computational resources and interactive computation.
http://www.csc.villanova.edu/~japaridz/CL/...

AAAI page on Video Games, Toys, Robotic Pets & Entertainment
AI Topics provides basic, understandable information and helpful resources concerning artificial intelligence, with an emphasis on material available online.
http://www.aaai.org/AITopics/html/video.ht...

GIB Research
Bridge program written by Matthew Ginsberg. Results, publications, library of deals with double-dummy tricks for each trump suit.
http://www.cirl.uoregon.edu/ginsberg/gibre...

Steering Behaviors For Autonomous Characters
Description of simple techniques for controlling goal-directed motion of simulated characters around their world, for applications in games and animation. Includes Java demos and related links.
http://www.red3d.com/cwr/steer/

Sub Topics:
A.I. Wars Game


Related Topics:
Computers: Programming: Games
Games: Video Games: Simulation: Programming Games



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2006